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Searched for: [ Keywords: "transferable utility games" ] clear all
Journal Article
Measuring the extent of synergies among innovation actors and their contributions: the Helix as a cooperative game
by Pierre Dehez  and  Eustache Mêgnigbêto
Abstract
We generalize the 3-player game introduced by Mêgnigbêto (2018) to analyze the synergies existing between universities, the industry and the government in the Triple Helix, a model of research and innovation introduced by Leydesdorff and Etzkowitz (1995). We consider situations involving any number of actors and we allow for a differentiation of their contributions. [...] Read more

Journal Article
Welfare fragmented information effects: The cost-benefit analysis and Trade-offs
by Emna Trabelsi
Abstract
We offer an extensive analysis of the significance of information within the realm of Gaussian quadratic economies. We build upon the seminal papers of Morris and Shin (2002, 2007) and consider a signal game of incomplete information. Particularly, we question the suitability of partial transparency portrayed by fragmented information in addition to the private signal in terms [...] Read more

Review
Navigating Copyright in AI-Enhanced Game Design: Legal Challenges in Multimodal and Dynamic Content Creation
by Andrew Begemann  and  James Hutson
Abstract
The integration of artificial intelligence (AI) in video game design has transformed traditional workflows, allowing for the generation of text, images, music, videos, and code at unprecedented scales. However, this advancement presents complex challenges for copyright law, traditionally rooted in human originality and authorship. This article examines recent case law that unde [...] Read more