We generalize the 3-player game introduced by Mêgnigbêto (2018) to analyze the synergies existing between universities, the industry and the government in the Triple Helix, a model of research and innovation introduced by Leydesdorff and Etzkowitz (1995). We consider situations involving any number of actors and we allow for a differentiation of their contributions. The resulting game has nonnegative Harsanyi dividends, implying its convexity. The relative size of the core measures the extent of the synergies and the Shapley value measures the contribution of each actor to these synergies. Incidentally, the resulting game lends itself to a wide range of applications.
Dehez, P.; Mêgnigbêto, E. Measuring the extent of synergies among innovation actors and their contributions: the Helix as a cooperative game. Journal of Information Economics, 2024, 2, 29. https://doi.org/10.58567/jie02020003
AMA Style
Dehez P, Mêgnigbêto E. Measuring the extent of synergies among innovation actors and their contributions: the Helix as a cooperative game. Journal of Information Economics; 2024, 2(2):29. https://doi.org/10.58567/jie02020003
Chicago/Turabian Style
Dehez, Pierre; Mêgnigbêto, Eustache 2024. "Measuring the extent of synergies among innovation actors and their contributions: the Helix as a cooperative game" Journal of Information Economics 2, no.2:29. https://doi.org/10.58567/jie02020003
APA style
Dehez, P., & Mêgnigbêto, E. (2024). Measuring the extent of synergies among innovation actors and their contributions: the Helix as a cooperative game. Journal of Information Economics, 2(2), 29. https://doi.org/10.58567/jie02020003
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References
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